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SKU: 03-C-5
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Part of our PMC range, these fit perfectly with our Modern Regiments parts.

Product contents:

  • 6 highly detailed load vest torso sculpts, each one slightly different.

These Torsos are most compatible with our Regiments legs and heads, but can be used with many 28mm Heroic Scale miniatures.

Each Torso has an approx 7mm diameter waist and is approx 7.5mm wide.

This Regiments product is not a toy, and is not intended for under 14's.

We recommend testing the poses and assembly of each miniature in the set before glueing in place. Some components can be left unglued, be magnetised or held in place with Blu-Tac or similar to allow weapon changes.

For further guidance please see the 'Working with Resin' guide at the bottom of the page.

Products specifications
Attribute name Attribute value
Scale 28mm Heroic
Category Regiments
Inspiration Modern
Style / Theme PMC / Militia
Gender Male
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Part of our PMC range, these fit perfectly with our Modern Regiments parts.

Product contents:

  • 6 highly detailed load vest torso sculpts, each one slightly different.

These Torsos are most compatible with our Regiments legs and heads, but can be used with many 28mm Heroic Scale miniatures.

Each Torso has an approx 7mm diameter waist and is approx 7.5mm wide.

This Regiments product is not a toy, and is not intended for under 14's.

We recommend testing the poses and assembly of each miniature in the set before glueing in place. Some components can be left unglued, be magnetised or held in place with Blu-Tac or similar to allow weapon changes.

For further guidance please see the 'Working with Resin' guide at the bottom of the page.

Products specifications
Attribute name Attribute value
Scale 28mm Heroic
Category Regiments
Inspiration Modern
Style / Theme PMC / Militia
Gender Male
Product tags
Blog posts about this product
Conversion Corner - Adam's Majestic 13 DEVGRU

Another new game, another crew to build!


With the recent release of Majestic 13, I took the opportunity to build ANOTHER modern military crew (as you can't ever have enough of those). This time the inspiration came from DEVGRU / SEAL Team Six as I imagine they would be one of the first groups to gain access to cutting edge reverse-engineered alien technology.


For the Sponsor of my team I decided to go for Industrial Arms, and my starting Advantage is Weapons Specialists, so I get some juicy bonuses for my weapons AND get to start with two from Phase 2! My starting base will obviously be a Military Command Base.


The models share some common parts like Load Vest / Female PMC torsos, Fatigue legs, Ops Core helmets, Modern Assault Packsholstered pistols and H&K 416s with suppressors.

 
Majestic 13 DEVGRU Operators

 


Sergeant and Rifleman


Majestic 13 DEVGRU Operators


These two models are armed with standard Assault Rifles. The arms come from the AR-15 Arms sprue, the Sergeant's arm already had the correct weapon attached, so I only had to add accessories (Holographic Sight and PEQ).

For the Rifleman I used the arm with the LVOA, removed the weapon and swapped it for a H&K 416 - the weapon is just long enough to work very well with the "C-clamp" pose.

I wanted a unique head for the Sergeant, so I used one from OpsCore with Balaclavas with the flipped up NODs from the OpsCore NVG sprue. To mark him as the leader of the unit, I took a left arm from Fatigue Banner arms with the trumpet cut and replaced with one from Tactical Hand Gestures

 


Support Gunners


Majestic 13 DEVGRU Operators


They are both armed with REtech Gauss Rifles. I could have used our High-Tech Gauss Rifles, but I wanted to make the weapons look more like modified modern weapons, so I opted for LVOAs mounted on Militia and Female Fatigue Specialist arms.

After I cut the mag and a bit of the hand guard from the LVOA and filed down the specialist weapon lower to the three dots the two parts fit together really well with only minor filling required. Then I added backpacks from Fusion Cannons, and small Holographic Sights to keep the accessories consistent within the unit. The end of the specialist weapon lower looked too flat and straight, so I glued PEQs there to make them look more interesting.

Since we don't have any female OpsCore helmet heads with NODs, I cut another one from OpsCore NVG and glued it on, this time flipped down.

 


 Drone Operator / Medic 


Majestic 13 DEVGRU Operators


The final member is my Medic, who was built (to future-proof the team) to also be a Drone Operator in case I get to Phase 2 tech and choose the Medical Drone equipment.

I wanted to find a use for Civilian Tablet arms and Modern Comms packs for a long time, and this was a great opportunity. The Spotter drone is modelled flying over her, attached with a pin, and to balance the model out I added a H&K 416 to the other side of the backpack with thin plasticard straps.

She uses the same head as my female support gunner, with the NODs flipped up.

 


This was a really fun and quick build, from the idea to final gap filling it took me less than a full afternoon!

I haven't decided on basing yet, I will most likely go for my usual urban bases, probably slightly smaller size (32mm) this time.


That's it for now, see y'all later!

Conversion Corner - Adam's Zona Alfa Western Operators

A month after finishing my previous crew, I'm still pretty excited about Zona Alfa - and they needed a rival crew anyway! I could've settled on using my previous Spetsnaz, but when I have to opportunity to build something new I always take it!


These had to be significantly different from my two Soviet / Eastern inspired crews, so I settled on a team of NATO / Western operators. From this point my faction was pretty much set as Military, and as I wanted to build a slightly more experienced team I picked two Veterans (including the Leader) and three Hardened as my starting crew.


Zona Alfa Western Operators Helmets Digital Kitbash


The test prints for our Heist Kickstarter SWAT Team came just in time for this project, so I decided to use their legs pretty much unmodified (apart from removing pistols from their holsters where appropriate), their arms kitbashed with different weapons and the NODs from their helmets. I could've used their PASGT helmets, but I prefer OpsCores. Luckily we have them available in the Modern Post-Apocalypse bundle and customising them was a really simple digital kitbash. I also added a helmet camera from the Biohazard Containment Team Millennium gas masks.

All the models feature resin Load Vests and various backpacks from our resin range. After printing, I shaved down about half of the identification strips on all the left arms, I will paint these as flag patches for my international task force. 


Veterans - Leader & Breacher


Zona Alfa Western Operators Leader & Breacher


 

  • Leader - Starting skills: Leader, Bone Doc, Starting Equipment: G36C (Assault Rifle), Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Red Dot Sight and two Med Kits

As the leader, this model had to stand out somehow - the best way to do this was to give him a slightly different version of the unit's helmets, from the PMC Helmets sprue and flipped up NODs from SWAT - these multishell parts can be easily printed separately with a few quick supports added in Lychee. Obviously he can't go without his gas mask, so I took one from Respirators and glued it to his backpack.

He is armed with a G36C - the UMP's stock from the SWAT arms looks similar enough that I could keep it after splitting the multishell weapon. The G36 comes from the Modern Weapon Conversion kit, with the stock and grip removed, thus making it compatible with the Pistol Grip arms.

I finished this model with adding a smoke grenade with a SWAT arm in a "non standard" pose - some gap filling is needed if you don't set the arms fully in their socket, but this gives you a much bigger variety of poses.

  • Breacher - Starting skills: Knife Man, Scrounger, Starting Equipment: Remington 870 Tactical (Shotgun), Glock 19 (Pistol), Flash Bang, Hand Grenade, Gas Mask, Red Dot Sight, Med Kit

Some extra digital kitbashing went into this model as I wanted to swap the SWAT pistols for something different, I settled on the Glock from the Biohazard Suit Sergeant (which is actually also available in cast resin). I had to represent his shotgun somehow, so I attached one (previously scaled down for my Agents) to an Assault Pack and printed it as a single piece.

He also needed some breaching equipment, the bolt cutters from Trench Melee Equipment were my best option as they don't come with hands attached. I glued them to the side of the backpack then added straps made from thin plasticard.


Zona Alfa Western Operators Leader & Breacher


Hardened - Combat Engineer & Comms / Drone Operator


Zona Alfa Western Operators Combat Engineer & Drone Operator


 

  • Combat Engineer - Starting Skill: Fuse Cutter, Starting Equipment: P90 (SMG), Pistol, Satchel Charge, Hand Grenade, Gas Mask, Red Dot Sight, Med Kit

This is probably my favourite model in the set - it must be something about his pose! His P90 arm is from the Interplanetary Expeditionary Force, with an added Modern Suppressor. His satchel charge is represented by the explosive charge from the Gothic Void Engineer - with a SWAT arm, looking similar enough to his IEF right arm to work well. 

Obviously, I had to go with the torso with the most grenades attached to it! The model was finished with a Modern Assault Pack.

  • Drone Operator - Starting Skill: Steady Hands, Starting Equipment: H&K 416, Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Binoculars

Another model with extra digital kitbashing - the SWAT UMP arms are actually really easy to convert to work as foregrip arms with other pistol grip weapons. Just line the new weapon up, then delete the UMP! Depending on your new weapon, you might need to remove some of the original supports and add new ones.

He got a different backpack from the other models, one of the Modern Comms Packs, and I added a wall piece with a drone flying over it to this base. This represents his Binoculars.

 
Zona Alfa Western Operators Combat Engineer & Drone Operator


Hardened - Support Gunner & Sniper


Zona Alfa Western Operators Sniper & Support Gunner


After building these two I actually had more models ready than I could field in the crew, so I will have to decide on one of them once I get around to playing the game!
 

  • Support Gunner - Starting Skill: Unload, Starting Equipment: M249 (Squad LMG), Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Red Dot Sight

The most extensive digital kitbash in the crew, and more of a "can I make this work" experiment! I wanted to try using the Scorpion Feed from the PKM / PKP gunner on the M249. First I measured the weapon for the magazine feed placement, then made a quick "scale mockup" in Blender, lined it up with some SWAT shotgun arms (with the weapon removed) and the ammo feed from the PKP (as it is actually split into several shells!). The only thing that needed more serious manipulation was the feed cover, but I managed to line it up after a few minutes of moving it around with the Grab tool. Then I added a torso from the Patreon Welcome Pack and printed the model as a single piece apart from the helmet and the weapon.

It lined up almost perfectly after printing and I bulked it out with a PEQ and a Specter sight.

  • Sniper - Starting Skill: Steady Hands, Starting Equipment: Barrett MRAD (Sniper Rifle), Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Scope

For the sniper I took the MRAD from Undercover Operatives, overlaid it on top of one of the SWAT shotgun arms, then removed the multishell shotgun - I could mostly use the original supports, only needed to add a few to the scope. Then I drilled a Modern Suppressor out and attached it to the end of the barrel.

I decided to keep his loadout lighter, so I used a Hydration Pack instead of the assault packs used for the other models.


Zona Alfa Western Operators Sniper & Support Gunner


The Zone Guide


Zona Alfa Zone Guide


This is another of my NPC models, this time using the Gorka Suit body with the addition of an ALICE pack absolutely loaded with gear. To further sell the idea that he's a local, he's wearing an Ushanka Hat with a gas mask. He also got a spare gas mask from the Brodie Helmets sprue, and the separate Ops Core from PMC helmets.

For a slightly different pose and look I decided against using the Gorka Suit arms, and went with resin Biohazard Suit open wrist arms instead - it's a great fit, and it gave me a chance to use the paired Geiger Counter hand set from the Hazardous Environment Equipment pack. This time my NPC isn't entirely unarmed, as you will see on the bases later.


 Zona Alfa Zone Guide


The Bases


Zona Alfa Western Operators Bases


For the bases I took the same approach as before, first adding some detail elements like rats, broken bottles, concrete walls & pillars from Recon Drop Troops, tree stumps from Post-Apocalypse 2 and sign posts from its booster pack, and another fence made with aluminium mesh, then covering the rest of the base with Vallejo Brown Earth texture paste. I also used Typhus Corrosion Citadel technical paint to add some rust texture to the metal parts.

I added a Spotter Drone flying over a piece of concrete wall to represent the Binoculars of my Drone Operator, and I also built a suppressed Mosin rifle with a 12x Scope for the Zone guide - I'll just have it leaning against a broken pillar on his base. 


Zona Alfa Western Operators Bases

 


Sadly this time I did not get around to painting the models or the bases, but I hope I can do so soon!

The bases will be painted and decorated the same way as my previous ones, so they will look good together and fit with the terrain I'll hopefully make some day. I will probably go for some kind of green based camo for the models, with flag patches for their origin countries on their left arm.


That's it for now, see y'all later!


Zona Alfa Western Operators Crew

Zona Alfa Western Operators Crew