Welcome to the next installment of our (at this point) regularly scheduled The Division™ Conversion Corner - this time with more Agents (as you can't ever have enough Agents)!
Our recent Digital Forge releases (Modern Civilians & Undercover Operatives) and my improving skill at digital kitbashing gave me a chance to work on upgrading my previous set of Agents, and add some reinforcements. Since I want to feature enemies from both games, I decided to split my team into two parts, a winter and a summer themed one. I first started working on the winter team, as I really want to test my new snow effects!
Recently I came across a new ultramodern ruleset called Incountry - this seems like a good fit for my Division plans, so I based my team around the Tier 1 force list from the rulebook.
All models are a mix of cast and printed resin, some parts extensively modified in Blender.
The Agents
The first four models represent a Tier 1 Fireteam from Incountry.
The weapons attached to backpacks were scaled to 81% so they look less oversized and all backpacks feature masks taken from the Respirator heads set.
These two models will use the Tier 1 Specialists rules.
The JTF
To round out my options I also built some JTF to be used as CIA Ground Branch.
This time the bases are from the Modern Road Bases set I sculpted, with my usual 80 grit sandpaper, Astrogranite and scenery bits from Modern Urban Scatter terrain, spent ammo casings & bottles.
That's it for now, see y'all later - maybe with more enemy faction conversions!
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Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Ubisoft in any way.