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Conversion Corner - Adam's Winter Division™ Agents

Conversion Corner - Adam's Winter Division™ Agents

Welcome to the next installment of our (at this point) regularly scheduled The Division™ Conversion Corner - this time with more Agents (as you can't ever have enough Agents)!

Our recent Digital Forge releases (Modern Civilians & Undercover Operatives) and my improving skill at digital kitbashing gave me a chance to work on upgrading my previous set of Agents, and add some reinforcements. Since I want to feature enemies from both games, I decided to split my team into two parts, a winter and a summer themed one. I first started working on the winter team, as I really want to test my new snow effects!

Recently I came across a new ultramodern ruleset called Incountry - this seems like a good fit for my Division plans, so I based my team around the Tier 1 force list from the rulebook.

All models are a mix of cast and printed resin, some parts extensively modified in Blender.

The Agents

Division SHD Agents

The first four models represent a Tier 1 Fireteam from Incountry.

  • My converted PMC Operative One makes a return again, this time with an improved Dark Zone Bag from our Modern Backpacks bundle.
  • The P90 Agent's body is a slightly modified one from the Undercover Operatives set, with the kneepads swapped for a Wasteland Raider one, and a Dark Zone bag, beacon and MOLLE straps added to his backpack. His head is from the Baseball Cap heads sprue.
  • The Medic features a torso-head combination from Operatives, and an extensively modified ALICE frame backpack with a beacon, first aid kit (to represent the Medical Training passive ability) and a Remington shotgun strapped to the side. She is getting ready to call in an extraction, with a flare gun in one hand and a Dark Zone bag in the other. I used the plastic carrier bag hand from Civilians to make a Dark Zone bag held in hand. Other parts used are Female Cyberpunk arms & a pair of Female Fatigue legs.
  • The Marksman agent (representing the Marksman Primary role) is equipped with a lengthened barrel DMR variant of the ACR with a wrapped suppressor, 12x scope & a canted red dot sight. He's holding his weapon in the MRAD arms from the Operatives set. For this model I used my favourite Boilersuit body cut at the waist and a PMC head.

The weapons attached to backpacks were scaled to 81% so they look less oversized and all backpacks feature masks taken from the Respirator heads set.

 Division SHD Agents

Division SHD Agents

These two models will use the Tier 1 Specialists rules.

  • The Drone Operator from my previous team is back, with a new backpack (modified Modern Assault pack), the same drone I used for my Black Tusk and a HK416 strapped to the side. As with the Medic in the previous set, he represents Medical Training.
  • The SAW Guy is modeled after my character from Division (might also have some Nomad vibes - I might need to start a Ghost Recon™ project!). I always wanted a SAW with a vertical foregrip, this took some trial and error to do. I took the foregrip hand from Republic Commandos, the stock from Drop Troopers & the two male Pistol Grip arm pairs from Cyberpunk (as I wanted to give him a heavy jacket), I ended up using the right arm from one pair and the left arm from the other to make the pose work. Then I added a M249 with an ACOG and a PEQ. For his legs I picked one from the Wasteland Raiders set with some detail removed, a holstered pistol added and the hole on the knee filled. His backpack started out as an ALICE pack, then I added a Dark Zone bag, beacon and MDX strapped to the side. This is probably my favourite model I ever made!

 Division SHD Agents


Division SHD Agents

To round out my options I also built some JTF to be used as CIA Ground Branch.

  • This is a much more uniform set of models, all wearing 3D printed High-Vis vests with mag pouches and a backpack for the Sergeant & Combat Trousers and PASGT Helmets from our resin range. They are equipped with our older model HK416s with red dot sights. The Sergeant has a hand held radio so he can keep constantly calling for backup. As a nod to their non-existent combat ability in the game I added trash piles to their bases...

This time the bases are from the Modern Road Bases set I sculpted, with my usual 80 grit sandpaper, Astrogranite and scenery bits from Modern Urban Scatter terrainspent ammo casings & bottles.

That's it for now, see y'all later - maybe with more enemy faction conversions!

The Division and all associated terms are trademark and Copyright Ubisoft.

Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Ubisoft in any way.

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