A Custom Specialist Weapons Squad can dish out some serious firepower! Save approx. 20% vs the cost of separate parts!
This product contains enough complete sprues to make up 6 complete figures - 3 with Infantry Weapons and 3 with Specialist Weapons.
The option menus are designed to be clear and easy to use, showing only the choices you need to make to complete your build.
You can also add a wide range of extra upgrade/equipment sprues at a 20% discount to the usual price.
Some important selection notes
Where a Torso product is listed as containing 5 torsos, a random 6th component will be provided. We will also supply a random extra pair of legs.
This product contains enough rifles and rifle arms to equip 5 models, and arms and specialist weapons to equip 3, so you will have some spare arm/weapon components.
Gothic Void Torsos do not work with Specialist weapons, so are not an option. You can select Plain Back Gothic Void torsos.
Grenadier Legs are taken from our Republic Grenadier set. They are an appropriate size for use with regiments models, but were not designed with this range in mind, so there is no waist tab and when combined with a regiments torso you will get a "double belt" effect. We have made Grenadier legs an option due to customer requests, but we recommend the newer legs (Fatigue and Armoured).
We regret that we are not able to make any "special request" changes to the sprues included with your squad. This is due to our move to a live stock system. If you need a different arrangement of parts, please purchase either multiple 5 figure squads, or separate sprues to complete your project.
If anything about the squad builder is unclear, please email firstname.lastname@example.org and we will do our best to respond as soon as possible.
This product is not a toy and is unsuitable for under 14's. They are supplied unpainted, and will require some preparation and assembly with super glue.
We recommend testing the poses and assembly of each miniature in the set before glueing in place. Some components can be left unglued, be magnetised or held in place with Blu-Tac or similar to allow weapon changes.
For further guidance please see the 'Working with Resin' guide at the bottom of the page.