Build your ultimate custom Special Forces squad with powerful specialist weaponry! Save 20% vs the cost of separate parts!
The options menus are designed to be clear and easy to use, showing only the choices you need to make to complete your build.
A Squad contains enough complete sprues to make up 10 complete figures, equipped with a powerful specialist energy weapon of your choice.
The primary specialist weapon selection will be supplied for 8 figures, while the remaining two alternative choices are for single weapons, and can be the same or different.
There are 3 different sculpts for the specialist weapon arms, and a random selection of 10 will be supplied.
You can also add a wide range of extra upgrade/equipment sprues at a 20% discount to the usual price, including command arms and melee equipment to make a sqaud leader.
Some important selection notes
The Gothic Void Torso does not work with backpacks or Specialist weapons, so the "plain back" version (which does work) is an option for this unit.
Grenadier Legs are taken from our Republic Grenadier set. They are an appropriate size for use with regiments models, but were not designed with this range in mind, so there is no waist tab and when combined with a regiments torso you will get a "double belt" effect. We have made Grenadier legs an option due to customer requests, but we recommend the newer legs (Fatigue and Armoured).
We regret that we are not able to make any "special request" changes to the sprues included with your squad. This is due to our move to a live stock system. If you need a different arrangement of parts, please purchase either multiple 5 figure squads, or separate sprues to complete your project.
If anything about the squad builder is unclear, please email email@example.com and we will do our best to respond as soon as possible.
This product is not a toy and is unsuitable for under 14's. They are supplied unpainted, and will require some preparation and assembly with super glue.
We recommend testing the poses and assembly of each miniature in the set before glueing in place. Some components can be left unglued, be magnetised or held in place with Blu-Tac or similar to allow weapon changes.
For further guidance please see the 'Working with Resin' guide at the bottom of the page.