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Conversion Corner #20: Morav’s Marauders

Conversion Corner #20: Morav’s Marauders

Posted By: Adam Published: 13/07/2017 Times Read: 3982 Comments: 1

Images in this Conversion Corner feature many component parts which are copyright Games Workshop Plc TM.

Games Workshop, Skitarii Ranger, Shadow War:Armageddon, Astra Militarum, Tempestum Scion, Dark Vengeance, Genestealer Cult, Chaos Warpsmith and Renegade Militia Enforcers are all Trade Mark and Copyright Games Workshop PLC.

This feature is not associated with Games Workshop in any way. Images of their components are used to provide examples of possible conversions to inspire hobbyists own modelling projects. 


The Marauders are my new Shadow War:Armageddon Chaos-affiliated mercenary (counts-as Astra Militarum) kill-team.

The basic team is made up of a veteran sergeant (in carapace armour), two weapon specialists (one with a sniper rifle, the other in carapace armour with a flamethrower), 6 veterans with a mix of lasguns and shotguns, and two recruits with shotguns (not featured). I also made two Operatives, a Commissar and a Tempestus Scion.

Building the team took about 20-25 hours, using mainly Forge World and Anvil bits. I've broken down the team into parts lists in case you want to try any of these out for yourself. 



Veteran Sergeant + Scion
GW:
  • Dark Vengeance cultist legs
  • Genestealer Cult chainsword
  • Tempestus Scions left arm
  • Chaos Warpsmith bolt pistol
  • Tempestus Scions hotshot volley gun
Forgeworld:
  • Renegade Militia Enforcers torsos + right wrist/hand
Anvil:
  • Small multipose bionic arms
  • Regiments weapon accessories
  • Regiments pouches
Mantic:
  • Hanging pouch thingy with body parts

The Sergeant and the Scion are based on the FW Renegade Militia Enforcer torsos. I wanted them to stand out, so instead of using the standard long/short greatcoat legs, I chose to cut two Dark Vengeance cultists in half to make the lower bodies. Both models feature one arm from the Scions, the other is from our small multipose bionic arms kit.  After assembling the Sergeant’s chainsword arm, it was cut off close to the elbow joint, and spliced together with one of the Enforcer melee arms. After assembling the models I added pouches and various other accessories.

Commissar
FW:
  • Event only enforcer body
  • Renegade Militia Enforcers whip
Puppetswar:
  • Iron Mutants head
Anvil:
  • Regiments Officer hat

The Commissar, Vladic Morav himself (Rogue Trader-turned-chaos-aligned-mercenary-captain) is based on the limited edition FW Enforcer. The shock maul is replaced with a whip more fitting for his character, all the loyalist iconography was filed off, and there is a Puppetswar Iron Mutants head with an Anvil Officer hat.

All the other members of the warband use FW Renegade Militia torsos and Anvil Long and Short Greatcoat legs, Single Curve Gothic shoulderpads, and various Regiments accessories.


Sniper
FW:
  • Renegade Militia torso
GW:
  • Skitarii right arm with rifle, Genestealer Cult left arm
Anvil:
  • Long coat legs
  • Sniper scope
  • Black ops night vision
  • Bayonet
  • Regiments pouches

The sniper rifle is from the Skitarii Rangers box, with the sides filed down a bit to allow the use of the sniper scope, and the left arm came from Genesteal Cult Neophyte Hybrids.
I also added a night vision device (or some might say, a GoPro, or a miner’s lamp) from the Black Ops heads set, with plasticard straps.

Flamethrower
FW:
  • Renegade Militia torso
GW:
  • Tempestus Scions arms + flamethrower
Anvil:
  • Short coat legs



Phase rifle / shotgun veterans
FW:
  • Renegade Militia torso
  • Renegade Militia Enforcer shotgun
GW:
  • Genestealer Cult arm / knife
Anvil:
  • Short / long coat legs
  • Phase rifles
  • Phase carbines
  • Regiments pouches
  • Regiments weapon accessories
  • Bayonets
  • Gothic curved pads
  • Fatigue rifle / command arms
  • Trench shotgun bandolier



Axe / phase Rifle Veteran
FW:
  • Renegade Militia torso
GW:
  • Blades from kroot rifle
Anvil:
  • Short coat legs
  • Small multipose bionic arm
  • Fatigue command arm
  • Phase rifle
  • Axe from Infantry mechanical arm, with the hand removed
  • Gothic curved pads
  • Regiments pouches

To make the axe work with a two-handed grip, I had to remove the original left hand, and add one from the Small multipose bionic arm (with a hole drilled), and one from the Armoured rifle arm sets. The extra blades on the axe are the front and back blades from a Kroot rifle, carefully trimmed and filed to fit.


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